Far Cry 2 is a FPS experience of its own. In the game, you are a mercenary hired to kill an arms dealer in the heart of an African civil war. Two opposing factions, the APR and the UFLL are at war with one another and their weapons are being supplied by your target. Stricken with malaria, things become complicated and you find yourself in the heart of the battle taking orders on both sides in order to survive.
Our journey begins at the graphics. Stunning graphics that seem to be a great take on the work Crysis began are all over this gargantuan environment. The grass sways in the breeze, the sun rises and sets while shadows shift with it, and the textures couldn't be more photorealistic. I was extremely impressed by how well Far Cry 2 performed on a basic modern gaming rig considering the dense terrain the game offers.
The plot and storyline on the single player game is very detailed and fully of the seediness you should expect from the people you're dealing with. Assassinations, counter-assassinations, dirty tricks, underhanded tactics, and more are liberally spread across this lengthy game. There is also an element of openness that adds to the length of the game from start to finish depending on your decisions. If you choose to run errands for weapons smugglers, civilians, or some of your friends, then you might find the game lasting a very long time. You may also choose to do the main plot missions and ignore the others resulting in a still lengthy game around 15-25 hours depending on your travel time.
Interactivity couldn't be more plentiful in Far Cry 2. You can drive vehicles from outpost to outpost. Hang gliders are also available in some locations for faster yet unstable travel from point to point. If you wish to avoid a lot of the dangers between point a and point b, you can take the bus.
Overall Far Cry 2 raises the bar on first person shooters as far as realism and open environments. The game can seem to stretch on for a while after your twelfth or so mission and travel is lengthy even with some of the workarounds. I'd have to say that this may be the most immersive FPS I've had the privilege of reviewing since Half Life 2.
I completely enjoy your critique of that line. Raising the bar is a bold but broad statement, I understand. I remember watching the preview reels on the making of Half Life 2. The developers boasted about the AI being more advanced than anything on the drawing board anywhere else and at the time it certainly seemed that way. Sadly, from that point forward there really hasn't been any advances in AI since then or in visual graphics aside from the infamous Crysis game(s).
Far Cry 2 was a great demonstration in graphics and AI development. It certainly didn't bring anything remarkably new to the table but the combination of the two brilliantly applied features made the game remarkable. Yes, game play could get repetitive but you're looking at Far Cry from a different angle than I did. I saw it as a demonstration of what can happen when developers are given the ability to focus on more than one selling point.
Thank you very much for your comment though, I am expecting to update/edit this article with a more defined statement soon.
Comment by dethzeppelin on January 5, 2009 at 5:39pm
I highly disagree with the idea it raises the bar of an fps it really wasn't that good. The voice acting was bland and had no emotion to it. The gameplay was repedative go to here kill them get paid or go here help your buddy get 20 times the work for pretty much nothing. The graphics were awesome i will agree with you there. The A.I was tough but fun. In the end however it seems like a pretty alright shooter but raising the bar i think is a big over exageration. The multiplayer and mapmaking feels recycled from predator and since Cryteck stepped off the Farcry mantle its shifted its focus to Crysis.
You need to be a member of Geeks! to add comments!
Join this social network