I had been doing some research into this topic, and granted, it's a bit of a random topic to post since Jack Thompson has a been slightly out of the picture as of late, but I feel that it's a good idea to bring this topic to everyone's attention, especially our Geeks who are also parents and are questioning the effects that videos games such as these may have on their children.
I'm going to start with three words: Grand Theft Auto. A historic game franchise, an instant classic the day Grand Theft Auto III was released. Now, you hear all of the activists and conservative, "Bible-Thumping" parents complaining that these types of games are pure smut, and any time a child mentions "Grand Theft Auto," (or Halo, Gears of War, BioShock, Metal Gear Solid, Call of Duty, True Crime, Doom, Counter-Strike, etc., etc., etc.) a red flag should immediately thrown without any logical reason as to why these games are horrible and have nothing but negative effects on the kids of this world.
Now, what logical reasons am I speaking of?
How about, the fact that since 1991, around the time of the original Mortal Kombat and six years before the original Grand Theft Auto, the violent crime rate in the U.S. has dropped an average of 42%, with the homicide rate dropping 46%. Oh, and this isn't me saying this, it's the Federal Bureau of Investigation and the U.S. Bureau of Justice Statistics.
How about the "Jack Thompson Connection?"
This is a name I have given to the fact that most everyone who is an opponent of violent video games thinks every person who shoots up a school is a video game player. Now, right off the bat, using nothing but common sense, I can tell you that this is pure rubbish. I have NEVER heard of a video game being scientifically linked to a school shooting. Granted Dylan Klebold and Eric Harris of Columbine and Seung-Hui Cho of Virginia Tech played Doom and Counter-Strike, respectively, but people like Jack Thompson overlook one MAJOR detail... These people had a history of psychological issues BEFORE playing these games. You mean to tell me, that if you stick a well-adjusted and normal member of society into a room with GTA: Vice City for three-hours, he'll come out with an AK-47, go to his school, and start shooting everyone? No, that's BS.
Oh, but now, I suppose the argument is that while they had intentions of killing before playing these games, they used the game to "train." Okay, (and all our Geeks who have served in the military can vouch for me, here) Glenn Beck has said on one of his reports that $60 can now buy you the same thing that cost the leaders of our nation's military at the Pentagon millions upon millions of dollars to do, and that's train people to kill in war. Really? Let's process that statement logically. Soldiers don't just randomly kill, it's done in the defense of a nation. With the exception of the Revolutionary War, Civil War (which was among our own people), and Vietnam, the United States of America has NEVER instigated a war. All the killing our nation's heroes do is just that, self-defense. Our Armed Forces only kill if it means that they are about to be killed first, they don't go up to helpless civilians and shoot them in the face.
Where am I going with this? A video game can't come near the real-world experience of war, and it NEVER will.
One final point I'd like to make is the fact that there is no TRUE way of linking these games to crime among teens. When an adolescent gets in trouble for dong something idiotic (like bringing a knife to school, attempting to solicit prostitution, etc.), and he has played one of these games, chances are he'll say that the game taught him to do this. (Anyone who lives outside of NYC and remembers the incident in New Hyde Park, Long Island last summer knows where I'm going with this.) This is a futile attempt for the idiot minor to get off easy, and all it does is add ammo to to the arsenal of anti-violent game activists.
And in closing, I'd just like to say this, I respect that some parents aren't comfortable with their children being exposed to these games. Period. And that's respectable. It's the idiot lawyers and activists [Cough! Jack Thompson! Cough!] who try to pull this game off the shelves from not only children, but adults as well. And when people ask the question why are these games even made... Well, the gamers of the 1980's, who were children at the time, have grown up, and they still game. The target demographic of the gaming industry is the 25-35 year old male, and these ADULTS want games that are more mature and made for them. Now, admittedly, I'm 15. Two years short of me being legally allowed to purchase these games for myself. But here's the thing, I know the difference between right and wrong, and the line between reality and fiction is not blurred through my eyes at all, and that's the key to this whole argument.
Oh, and this "trash art form" is protected under the United States Constitution, and taking these games away from us would be taking away the Game Developer's rights of Freedom of Expression and Speech, and taking away the Gamer's Freedom of Choice to play them. (Our Founding Fathers must be turning in their graves.)
If you have read this all the way through, thank you, and thanks for allowing me to BS to you.
-Matt DeFazio: A 15-year-old adolescent who knows the difference between reality and fiction and what's right and what's wrong... And most of all, a kid who just wants to play his games. Period.