Sense the popular Everquest otherwise known as evercrack mmorpgs have been on the rise. World of Warcraft pretty much confirms this assumption. However, I don't see this rise in popularity necessarily as a good thing. In fact is troubles me greatly. Not only do these games cost users up to 30 dollars in monthly fees, they consume virtually all of their players time.
What does this mean, simply going by what I have observed once you become addicted to WoW you stop playing everything else. I have tried to get immersed in wow.. I have tried various other mmos as far as Age of Conan which turned out to be warcraft with better graphics and a flashy melee combat system. They even ported over the classing yellow exclamation marks and question marks for quest givers.
I get sick of seeing the same repetitive game play.. it bores the living hell out of me. I can't enjoy being sent out to kill creatures over and over and over again be it kill a number of creatures or collect some form of loot.. the game play does not change throughout. Once in a blue moon you'll be thrown a "fun" quest however this is sparse. I would much rather play Bioshock or Unreal 3.
What bothers me the most however is the death of your other game types.. it used to be that first person shooters such as halo and half life dominated gaming news. Now all everyone ever talks about is wow... Go online, try to find a nice match in Unreal 3. It's all but impossable.. twenty severs and only one of them is populated. Flash back to unreal 2004, I never had a problem finding a server, in fact sometimes it would be so packed I'd have to spectate and wait for someone to leave.
It saddens me... I'm forced to play an mmo in order to game with other players.. to game with my friends. It's all they do.. what a world.. what a world of warcraft.
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